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weapon_fists.def
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Text File
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2004-08-03
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4KB
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109 lines
/***********************************************************************
weapon_fists.def
***********************************************************************/
export fred {
// view model fists
options -prefix FIST_
mesh models/weapons/berserk/cycles/idle.mb -dest models/md5/weapons/fists_view/fists
anim models/weapons/berserk/cycles/idle.mb -rotate 180 -dest models/md5/weapons/fists_view/idle
anim models/weapons/berserk/cycles/berserk_idle.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_idle
anim models/weapons/berserk/cycles/berserk_punch1.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch1
anim models/weapons/berserk/cycles/berserk_punch2.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch2
anim models/weapons/berserk/cycles/berserk_punch3.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch3
anim models/weapons/berserk/cycles/berserk_punch4.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch4
anim models/weapons/berserk/cycles/punch1.mb -range 30 53 -rotate 180 -dest models/md5/weapons/fists_view/punch1
anim models/weapons/berserk/cycles/punch2.mb -range 30 53 -rotate 180 -dest models/md5/weapons/fists_view/punch2
anim models/weapons/berserk/cycles/punch2.mb -range 133 160 -rotate 180 -dest models/md5/weapons/fists_view/punch3
anim models/weapons/berserk/cycles/punch2.mb -range 186 193 -rotate 180 -dest models/md5/weapons/fists_view/punch4
anim models/weapons/berserk/cycles/punch2.mb -range 193 213 -rotate 180 -dest models/md5/weapons/fists_view/punch5
anim models/weapons/berserk/cycles/punch2.mb -range 20 30 -rotate 180 -dest models/md5/weapons/fists_view/raise
anim models/weapons/berserk/cycles/punch2.mb -range 213 218 -rotate 180 -dest models/md5/weapons/fists_view/lower
}
entityDef weapon_fists {
"model_view" "viewmodel_fists"
"inv_name" "Fists"
"inv_weapon" "weapon_fists"
"icon" "guis/assets/hud/wpn_12"
"weapon_scriptobject" "weapon_fists"
"def_melee" "damage_fists"
"melee_distance" "48"
"ammoType" ""
"ammoRequired" "0"
"clipSize" "0"
"mtr_flashShader" ""
"flashColor" ""
"flashRadius" "0"
"silent_fire" "1"
"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
"hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis
"impact_damage_effect" "1"
"snd_acquire" "guisounds_weapon"
"skin_invisible" "skins/fists_invis"
"stealing" "1" // this weapon steals other player weapon
}
model viewmodel_fists {
mesh models/md5/weapons/fists_view/fists.md5mesh
offset ( -10 0 -6.5 )
anim raise models/md5/weapons/fists_view/raise.md5anim {
frame 1 sound_weapon fist_raise
}
anim idle models/md5/weapons/fists_view/idle.md5anim
anim berserk_idle models/md5/weapons/fists_view/berserk_idle.md5anim
anim aim models/md5/weapons/fists_view/idle.md5anim
anim punch_left1 models/md5/weapons/fists_view/berserk_punch1.md5anim
anim punch_left2 models/md5/weapons/fists_view/berserk_punch3.md5anim
anim punch_right1 models/md5/weapons/fists_view/berserk_punch2.md5anim
anim punch_right2 models/md5/weapons/fists_view/berserk_punch4.md5anim
anim putaway models/md5/weapons/fists_view/lower.md5anim
}
entityDef damage_fists {
"damage" "20"
"kickDir" "-1 0 0"
"mtr_blob" "genericDamage"
"blob_time" "300"
"blob_size" "400"
"blob_offset_x" "400"
"knockback" "20"
"push" "20000"
"gib" "0"
"smoke_wound_flesh" "burstysquirt.prt"
"mtr_wound_flesh" "textures/decals/hurt02"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
"snd_metal" "fist_impact"
"snd_ricochet" "fist_impact"
"snd_flesh" "fist_impact_flesh"
"snd_stone" "fist_impact"
"snd_wood" "fist_impact"
"snd_cardboard" "fist_impact"
"snd_glass" "fist_impact"
"snd_liquid" "fist_impact"
"snd_plastic" "fist_impact"
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
"snd_hit_berserk" "fist_gorepunch"
}