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Text File  |  2004-08-03  |  4KB  |  109 lines

  1. /***********************************************************************
  2.  
  3.     weapon_fists.def
  4.  
  5. ***********************************************************************/
  6.  
  7. export fred {
  8.     // view model fists
  9.     options -prefix FIST_
  10.     mesh    models/weapons/berserk/cycles/idle.mb -dest models/md5/weapons/fists_view/fists
  11.     anim    models/weapons/berserk/cycles/idle.mb -rotate 180 -dest models/md5/weapons/fists_view/idle
  12.     anim    models/weapons/berserk/cycles/berserk_idle.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_idle
  13.     anim    models/weapons/berserk/cycles/berserk_punch1.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch1
  14.     anim    models/weapons/berserk/cycles/berserk_punch2.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch2
  15.     anim    models/weapons/berserk/cycles/berserk_punch3.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch3
  16.     anim    models/weapons/berserk/cycles/berserk_punch4.mb -rotate 180 -dest models/md5/weapons/fists_view/berserk_punch4
  17.  
  18.  
  19.     anim    models/weapons/berserk/cycles/punch1.mb -range 30 53 -rotate 180 -dest models/md5/weapons/fists_view/punch1
  20.     anim    models/weapons/berserk/cycles/punch2.mb -range 30 53 -rotate 180 -dest models/md5/weapons/fists_view/punch2
  21.     anim    models/weapons/berserk/cycles/punch2.mb -range 133 160 -rotate 180 -dest models/md5/weapons/fists_view/punch3
  22.     anim    models/weapons/berserk/cycles/punch2.mb -range 186 193 -rotate 180 -dest models/md5/weapons/fists_view/punch4
  23.     anim    models/weapons/berserk/cycles/punch2.mb -range 193 213 -rotate 180 -dest models/md5/weapons/fists_view/punch5
  24.     anim    models/weapons/berserk/cycles/punch2.mb -range 20 30 -rotate 180 -dest models/md5/weapons/fists_view/raise
  25.     anim    models/weapons/berserk/cycles/punch2.mb -range 213 218 -rotate 180 -dest models/md5/weapons/fists_view/lower
  26. }
  27.  
  28. entityDef weapon_fists {
  29.     "model_view"                 "viewmodel_fists"
  30.  
  31.     "inv_name"                    "Fists"
  32.     "inv_weapon"                "weapon_fists"
  33.     "icon"                        "guis/assets/hud/wpn_12"
  34.  
  35.     "weapon_scriptobject"        "weapon_fists"
  36.     "def_melee"                    "damage_fists"
  37.     "melee_distance"            "48"
  38.     "ammoType"                    ""
  39.     "ammoRequired"                "0"
  40.     "clipSize"                    "0"
  41.     "mtr_flashShader"            ""
  42.     "flashColor"                ""
  43.     "flashRadius"                "0"
  44.     "silent_fire"                "1"
  45.  
  46.     "hide_time"                    "0.3"                                // time to hide weapon when talking to npcs or looking at guis
  47.     "hide_distance"                "-15"                                // distance to offset weapon when talking to npcs or looking at guis
  48.  
  49.     "impact_damage_effect"        "1"
  50.  
  51.     "snd_acquire"                "guisounds_weapon"
  52.     "skin_invisible"            "skins/fists_invis"
  53.     
  54.     "stealing"                    "1"                    // this weapon steals other player weapon
  55. }
  56.  
  57. model viewmodel_fists {
  58.     mesh            models/md5/weapons/fists_view/fists.md5mesh
  59.     offset            ( -10 0 -6.5 )
  60.  
  61.     anim raise            models/md5/weapons/fists_view/raise.md5anim {
  62.         frame    1        sound_weapon fist_raise
  63.     }
  64.     anim idle             models/md5/weapons/fists_view/idle.md5anim
  65.     anim berserk_idle     models/md5/weapons/fists_view/berserk_idle.md5anim
  66.     anim aim             models/md5/weapons/fists_view/idle.md5anim
  67.     anim punch_left1    models/md5/weapons/fists_view/berserk_punch1.md5anim
  68.     anim punch_left2    models/md5/weapons/fists_view/berserk_punch3.md5anim
  69.     anim punch_right1    models/md5/weapons/fists_view/berserk_punch2.md5anim
  70.     anim punch_right2    models/md5/weapons/fists_view/berserk_punch4.md5anim
  71.     anim putaway         models/md5/weapons/fists_view/lower.md5anim
  72. }
  73.  
  74. entityDef damage_fists {
  75.     "damage"            "20"
  76.     "kickDir"            "-1 0 0"
  77.  
  78.     "mtr_blob"            "genericDamage"
  79.     "blob_time"            "300"
  80.     "blob_size"            "400"
  81.     "blob_offset_x"        "400"
  82.  
  83.     "knockback"            "20"
  84.     "push"                "20000"
  85.  
  86.     "gib"                "0"
  87.     "smoke_wound_flesh"    "burstysquirt.prt"
  88.     "mtr_wound_flesh"    "textures/decals/hurt02"
  89.  
  90.     "kick_time"            "400"
  91.     "kick_amplitude"    "1"
  92.  
  93.     "dv_time"            "100"
  94.  
  95.     "snd_metal"            "fist_impact"
  96.     "snd_ricochet"        "fist_impact"
  97.     "snd_flesh"            "fist_impact_flesh"
  98.     "snd_stone"            "fist_impact"
  99.     "snd_wood"            "fist_impact"
  100.     "snd_cardboard"        "fist_impact"
  101.     "snd_glass"            "fist_impact"
  102.     "snd_liquid"        "fist_impact"
  103.     "snd_plastic"        "fist_impact"
  104.  
  105.     "snd_hit"            "fist_impact"
  106.     "snd_miss"            "fist_whoosh"        
  107.     "snd_hit_berserk"    "fist_gorepunch"
  108. }
  109.